Sometimes, a #tbt post is about more than nostalgia. The following is our O1Newsletter “Featured Creative” post from 10/18, with a reminder that Molly’s show at UMOCA opening TOMORROW 10/26 from 7-9pm (in spite of what their FB event says: https://www.facebook.com/events/234916024046565/)
This week’s Featured Creative is Molly Morin, associate professor of art and foundations coordinator at Weber State, and several-time exhibitor with O1ARTS. Her practice is a fascinating blend of math, art and science, and she is, by all accounts, a favorite among her students. We’re delighted by our relationship, and look forward to working with Molly again soon!
According to her website, Molly Morin is an artist and educator working at the intersection of digital and analog practices. She makes material representations of information through #generative drawing, soft sculpture, and #digital #fabrication. She credits her start to a sculpture class in college, where initially she was a biology major. She says, “I learned quickly that art was the right way for me to think about how the world works, ask questions and participate in a bigger conversation.”
She is inspired by solving problems. She adds, “My best work starts as a project I don’t know how to do, somehow the work it takes to figure out some new material, mathematical or design challenge makes the art better. I love working with computer code plus something else. I like the challenge of figuring out how to write a program that will work with pens, paper, plastic, cutters, fabric to make an object. For me it’s a good metaphor for the way information, like on the internet, interacts with infrastructures like roads, telephone wires, educational systems, etc.”
Morin adds, “I’m very interested in the ways that people and communities interact with technology. I work with computer code and materials as a way to think about how emerging technology manifests itself beyond devices and screens. It’s digital art that looks more like drawing or sculpture at first glance. You have to look a little harder to see traces of the systems, machines, and computer code in them. It’s easy to “see” technology when it’s attached to a computer, but technology influences all sorts of things that don’t look like tech too. My projects are usually about curiosity, science, data and people.”
Morin grew up on the east coast but says that Ogden has really become home for her, saying that the Ogden community allows her to be a whole person, not just an artist, and that’s important to her artwork. She adds, “It has been a good place for me to try crazy projects and work with a lot of different people. I’m really impressed at the way the creative corridor has grown since I arrived in Ogden five years ago. I hope to see that continue. We need gathering places, diverse, inspiring arts and theater, and better inclusion of our whole community as we continue to grow.”
Molly Morin: Information Density: opens in the project gallery at UMOCA Friday, October 26 with a public reception from 7-9pm.
To keep up with her other works, follow her on Insta/Twitter: @mollycmorin and her website, mollycmorin.com.